So, after passing the tutorial we go to the main menu and spend some time getting acquainted with the interface - it's really hard to understand. Point defense at the end is very reminiscent of Overwatch - references to it will appear more than once. As part of the tutorial we are still taught to run along the walls, but with restrictions - this feature appears only in certain places marked by arrows. Of course, this increases the dynamics of the game - so much time can be saved. And then we experience our first disappointment - it turns out that there is an auto-shooter and no headshots (but there are critical shots), so we do not really care where to aim. Although it starts pretty well - we immediately get into the in-game tutorial, which explains the peculiarities of moving on the map, shooting and use of abilities. This, by the way, is a sin of many game clients, and Versus is not easy to understand at first glance. What you immediately notice is that Modern Combat Versus is confusing and intuitive. But in reality it turns out to be somewhat different. But the inconsistency is evident in the reviews and ratings: in the App Store the game has a rating of 4.4 (7.7K reviews), on Steam - 6/10 (3.6K reviews), and at this point the shooter should be a success. So launching the game you involuntarily start looking for parallels with Quake, Overwatch and even APEX. And it is designed in the now popular style - not very cartoonish, quite bright, with a huge number of visual effects. The fact is that it was announced on almost all gaming platforms - Modern Combat Versus can be downloaded from the App Store (on mobile devices) and Steam (on PC), but it is not a fully cross-platform application. Another shooter from Gameloft called Modern Combat Versus ( Download from the App Store) can rightfully be considered one of the most controversial projects of the last couple of years.
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